Publications récentes
| Publication | Année de publication | Type de publication |
|---|---|---|
| LUBART, A., S. CAPELLI, "Gamification of the point of sale using hybrid-reality games: Non-players' negative influence on players' service experience", Technological Forecasting and Social Change, 2024, vol. 203, pp. 123380 | 2024 | Article |
Domaines d’enseignement
Marketing
- Marketing digital
- Marketing data collection and analysis
Méthodologie
- Quantitative and qualitative methodology